Realistic animal and creature animation. Motion capture editing and exaggeration through keyframing. Camera framing and animation. Previous experiences include cartoon and facial animation. Worked on games, TV shows, and commercials. Experience with realtime physics simulations, skinning and rigging. Familiar with C# (Unity, Xamarin), MEL (Maya) and UE4 Blueprint scripting.
Always wants to improve and learn new things. Very fast at learning new tools, exceptional problem solving skills.
Proficient with Autodesk Maya, MotionBuilder and 3ds max. Familiar with Unity and Unreal Engine. Experience with Adobe Premiere, Adobe Photoshop, Autodesk Softimage/XSI, Final Cut Pro, Apple Shake, Blackmagic Design Fusion.
Worked with Perforce on various projects. Proficient with Windows, some experience with Linux and OSX.
Passion for boring old movies, photography, live music, animals and good food.